- work for start ups
- do you want freedom and to experiment early on?
- or do you want to work for a big company, more structured early on so that you can be taught
TIPS:
- work to deadlines
- don't pigeon-hole yourself
- intern!
- nail the production basics (eg. all adobe software, 3D, using a camera)
- email etiquette
- make it easier for people to see your work = PDF attached
- first jobs will normally be shit jobs: this isn't final
INTERNSHIPS:
- helps build a network
- improves industry skills
- defines what you do and don't like doing
- leads to potential jobs
- Get IG/Site/ PDF ready
- Make an email hitlist of people I admire in the industry
- Go to events, parties, talks, launches etc.
PITCHING YOURSELF
- Be versatile = print, digital, video, social etc. = PREFERRED
- or specialise = eg. "digital art for editorial"
ATTRIBUTE OTHER THAN CREATIVE
- time management
- team work
- organising projects
- understanding business
TO CONSIDER
- Be future-proof = digital and technologies will become more popular = eg. animation, AR
- Is this industry going to be growing = print?
TYPES OF POSITIONS
- in-house designer (eg. nike)
signle focus but boring
- agency
clients but small fish, wont get recognised
- yourself (studio)
freedom but risks for money
FINDING JOBS
ifyoucouldjobs.com
PORTFOLIO
- Diverse projects!! Show the interests and enthusiasm and personality within portfolio
- what's new what's next, influences, trends, insight.
- 'Why did you apply here?' = create a connection, shared interests
- show you are considered
- detail-orientated
- empathetic = tailor portfolio that considers the person you're sending it to
INTERVIEWS
- weaknesses?
- how does this work show...?
- how do you prioritise?
- how do you over come stress?
- how do your interests align?
- what role will suit in 10 years?
mail@kieranwalsh.co.uk
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